//Disabling Ropes r_ropetranslucent "0" rope_smooth "0" rope_wind_dist "0" rope_collide "0" rope_subdiv "0" //General Performance CVARs r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time r_drawdetailprops "0" // 'Detailed' props, such as grass r_drawflecks "0" // Impact debris r_shadows "1" // Player Shadows r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow r_dynamic "0" // Dynamic lighting r_3dsky "0" // Render the 3D skybox projection r_propsmaxdist "0" // Maximum visible distance of props r_worldlights "1" // Lights that reflect off your weapon r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects cl_phys_props_max "0" // Maximum clientside physic props cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics cl_ragdoll_collide "0" // Ragdoll collisions cl_ragdoll_fade_time "0" // Time until ragdolls disappear cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_show_splashes "0" // Disables water splashes. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_disable_bloom "1" // Disables bloom effects. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. props_break_max_pieces "0" // Disables prop fragmenting r_decal_cullsize 0 mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" r_maxdlights "32" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" r_maxdlights "32" mat_wateroverlaysize "8" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" budget_show_history "0" mat_framebuffercopyoverlaysize "0" budget_history_range_ms "5" r_forcewaterleaf "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" budget_history_numsamplesvisible "0" mat_picmip "2" mat_clipz "1" r_phong "0" lod_TransitionDist "0" mat_vsync "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_lod_noupdate "1" r_flex "0" r_eyeshift_y "0" mat_shadowstate "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_worldlights "1" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_occlusion "0" r_shadowmaxrendered "32" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" cl_rumblescale "0" net_showevents "0" r_spray_lifetime "1" showhitlocation "1" r_ambientboost "0" r_ambientfactor "1" r_waterforceexpensive "0" r_ropetranslucent "0" r_dynamic "0" r_lightaverage "1" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" lod_enable "1" dsp_water "14" blink_duration "0" // These cvars boost your fps dramaticly r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" props_break_max_pieces "0" weapon_showproficiency "1" //Ropes rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" //Models cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_phys_props_max "50" r_maxmodeldecal "0" r_drawmodeldecals "0" //Blood Settings violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // bind "w" "+forward" bind "a" "+moveleft" bind "s" "+back" bind "d" "+moveright" bind "q" "lastinv" bind "SPACE" "+jump" bind "MWHEELDOWN" "+jump" bind "CTRL" "+duck" bind "MOUSE4" "+speed" bind "g" "drop" bind "r" "+reload" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "e" "+use" bind "n" "nightvision" bind "PAUSE" "pause" bind "y" "say" bind "u" "say_team" bind "k" "+voicerecord" bind "z" "radio1" bind "x" "radio2" bind "c" "radio3" bind "b" "buymenu" bind "o" "buyequip" bind "," "buyammo1" bind "." "buyammo2" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "`" "toggleconsole" bind "F2" "chooseteam" bind "mwheelup" "invprev" bind "F5" "jpeg" bind "KP_DEL" "buy flashbang" bind "KP_INS" "buy hegrenade" bind "KP_ENTER" "buy smokegrenade" bind "KP_END" "buy defuser" bind "shift" "+speed" cl_crosshaircolor "1" cl_crosshairscale "1600" fps_max "142" sensitivity "1.3" bind F1 "zb_teamcash" rate "100000" cl_cmdrate "101" cl_updaterate "101" name "a" volume "0.1"